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Feedback loops

Feedback is something you get back in response to something you do. Feedback loops are constant responses to things that you constantly...

Are playtesters the answer?

Are they? Well, they are and they aren't. I would rather say that playtesters are the question. Don't you love this type of answer? Let...

I live online now

Isolated but not alone. At home for 4 weeks now. I have my wife and dog with me. I breathe the air outside on the balcony or 10-minute...

Designing differently

It's been a year since I wrote here, so I owe you a good one! I just came back from Essen Spiel and I must say it was a very positive...

Your actions count

I always count the number of actions a player does in a game I play or design. The number is so varied that it seems to me like there's...

Package Deals - multi level decisions

Who doesn't like receiving a large package? No-one, that's who. But what does that have to do with game design? It's good that you ask! I...

Rigid vs. Fluid design

No two designers are the same. This is true for any discipline you wish. Some designers are similar, some are on the spectrum of...

Design journal - Governor of Texas #2

Oh boy, the last few have been a ride! I got engaged and got tons of work on games and at my day job. I had time to design but not write...

Design journal - Governor of Texas #1

Oh yeah, I love poker. My favorite is Hold'em, how unoriginal of me, but I will also play Omaha and more. So I wanted to make a game that...

More elegant than a cat in a tux

You always need to learn from other designers' work. Every game has something great in it. I wanted to share with you some of the...

How do I start?

Theme first, mechanisms first or the new trend in town - experience first. Let me tell you something, non of this gives me any idea of...

Some time divided

I don't have time to write this, I will do it anyway! Like most game designers, I have limited time to play, design and develop games. If...

Let them do my work

Why should only designers and developers work? Let the players take some of the workload! We labor day in and night out to make games...

Political, correct?

Everyone wants to be included, everyone wants to be a part, god forbid we are left out. Right? No. Not right. Don't get me wrong, in...

New vs. better

There's nothing I hate more than people shouting: "cult of the new!". Ok, there are many things I hate more, but this sentence made me...

Co-design, 1+1 =/= 2

The whole equals the sum of its parts, that's what they teach you in math. I stand by this notion in math, but in everything else...

Essen - To spiel or not to spiel

Essen is the biggest convention for board gaming in the world. Not in every parameter, but it is in the parameter that matters to me -...

Designer essentials

Muse is a valuable thing, when you get that muse going you need to squeeze it until the last drops are out there. I think that every time...

Good or Evil?

Who are you indeed? This is one of the first questions any publisher would ask you when you are presenting them with a board game. Are...

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