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Hype

I'm telling you, the hype about hype is not overrated! What is hype? (Baby don't hurt me, don't hurt me, no more!) Hype is contagious...

Time to learn and time to do

Forgive me readers, for I have sinned. it has been 3 weeks since my last blog post. Please forgive me for neglecting you because I had a...

Asymmetrical is beautiful

Beware! This blog post is so asymmetrical it might fall on your foot and hurt you. Still here? Good. Being normal or like-everyone-else...

This is how we do it - board game sales sheet

You have a game, don't ya? You think it's pretty good, don't ya? You want to find a publisher, don't ya? If you answered 'yes' or 'aye'...

Elimination, frustration and dissatisfaction

Player elimination is something many people hate in games. Knowing you are losing and having to stay in the game is also something many...

Perfectionism - game design as a painting

Define perfect, please do it in your own mind. Even dictionaries are divided on this word and are basically torn between two very similar...

A good type of escalation

If you think you can start designing games by making a game with cards, tokens, 3 boards, some wooden pieces and specialty dice, you are...

This is how we do it - Making cards with InDesign

This is the first of (I hope) many instructional blog entries about how to make board games, or more specifically, how to make their...

Design journal - Let's cooperate #3

So my new coop game is taking shape! You can read about it in previous posts of Let's cooperate #1 and Let's cooperate #2, although I...

Randomize it the way I like it

This is a randomly generated blog entry. Also, the first line might not be true. Randomization is a part of more than 90% of games....

Simple on the outside - make a heavy game elegant

A designer needs to know what he likes to play. A designer needs to design what he likes to play. A designer's best design is a game he...

May 1st - The worker (placement) day

Worker placement has been around for a long time. May 1st is by far the best day to talk about it! Sure you know what worker placement...

Design journal - Let's cooperate #2

This blog post assumes you read its predecessor. All read up? I'll wait a few more minutes. Done? Good, here we go! I love circles,...

It is what it looks like #1 - the map

So many times I've heard that something doesn't have to be beautiful, but it doesn't hurt. Things have to be beautiful, period. That...

Food Chain Magnate - The game I wanted to love

Wow, this game has a lot to it. Like any Splotter game, it is: heavy, thinky, massy and not like anything else you've seen before. If you...

Design journal - Let's cooperate #1

More than anything (and please excuse me for saying it out loud) this blog is for me. I write it for the most part to get my thoughts in...

Concentrated fun - Make a shorter game

How (the hack) do I make my game shorter? This is one of the hardest things to do. Nevertheless, this is one of the questions every...

What makes a good solo or coop game?

It's not a popular thing to say, but co-op games and solo games are practically the same. From a design point of view, that is. The only...

When I actually design

Usually I talk design with many people, bouncing ideas and getting feedback. Some gamers are really good at expressing what they like in...

Bring it on! To the table...

It is hard to say how crucial it is to put games on the table as a designer. The only reason that it is so hard is the fact that there...

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