
What makes a good solo or coop game?
It's not a popular thing to say, but co-op games and solo games are practically the same. From a design point of view, that is. The only...

When I actually design
Usually I talk design with many people, bouncing ideas and getting feedback. Some gamers are really good at expressing what they like in...

Bring it on! To the table...
It is hard to say how crucial it is to put games on the table as a designer. The only reason that it is so hard is the fact that there...

Legacy games: Excited much?
Who doesn't love destroying stuff? Well, not everyone does. Who doesn't love change? Well, most people don't. Who wants to do the same...

A decision with a meaning!
Of meaningful decisions and why we need them. For me a game is not a game unless you have to make meaningful decisions. I have...

Not so sexy. Sorry.
At times I find myself fighting a tough battle. I am talking about the battle between the will for creating a new game / mechanic / idea...

Play testers and other animals
Notes from a soon to be published board game designer on play testing. In the picture - a 16th centuary endeavoring board game designer...

Dice drafting for everyone!
"I will take this one, my dear madam!" It feels like dice drafting or the shared dice pool has become a go to mechanic for many...









