Your actions count
I always count the number of actions a player does in a game I play or design. The number is so varied that it seems to me like there's...
I always count the number of actions a player does in a game I play or design. The number is so varied that it seems to me like there's...
Who doesn't like receiving a large package? No-one, that's who. But what does that have to do with game design? It's good that you ask! I...
No two designers are the same. This is true for any discipline you wish. Some designers are similar, some are on the spectrum of...
You always need to learn from other designers' work. Every game has something great in it. I wanted to share with you some of the...
Why should only designers and developers work? Let the players take some of the workload! We labor day in and night out to make games...
Beware! This blog post is so asymmetrical it might fall on your foot and hurt you. Still here? Good. Being normal or like-everyone-else...
Player elimination is something many people hate in games. Knowing you are losing and having to stay in the game is also something many...
So my new coop game is taking shape! You can read about it in previous posts of Let's cooperate #1 and Let's cooperate #2, although I...
Worker placement has been around for a long time. May 1st is by far the best day to talk about it! Sure you know what worker placement...
This blog post assumes you read its predecessor. All read up? I'll wait a few more minutes. Done? Good, here we go! I love circles,...
It's not a popular thing to say, but co-op games and solo games are practically the same. From a design point of view, that is. The only...
Who doesn't love destroying stuff? Well, not everyone does. Who doesn't love change? Well, most people don't. Who wants to do the same...
"I will take this one, my dear madam!" It feels like dice drafting or the shared dice pool has become a go to mechanic for many...